Chicken farm
Eggs
Goldie
Hazel
Pepper
Ruby
Sunny

Grow a living homestead, raise a roster of flowers, harvests, pets and birds, then lead them through six very different battles — lanes, cores, cards, forests, skies and caves.

In-game capture
Bird of Paradise
Asparagus
Apple
Black Rose
Broccoli
Banana
Camellia
Cabbage
Coconut
Chrysanthemum
Carrot
Dragon Fruit
Dahlia
Chili
Durian
Daisy
Corn
Guava
Dandelion
Cucumber
Lychee
Golden Rose
Eggplant
Mango
Hibiscus
Garlic
Mangosteen
Hydrangea
Mushroom
Papaya
Iris
Onion
Pineapple
Lavender
Pea
Pomegranate
Lily
Potato
Rambutan
Lotus
Pumpkin
Soursop
Magnolia
Radish
Starfruit
Orchid
Tomato
Watermelon
Peony
Poppy
Rose
Sakura
Snapdragon
Sunflower
Tulip
Wisteria
Bear
Crane
Capybara
Eagle
Cat
Falcon
Deer
Hummingbird
Dog
Kingfisher
Dragon
Magpie
Duck
Owl
Elephant
Parrot
Fox
Peacock
Giraffe
Pelican
Hedgehog
Phoenix
Hippo
Pigeon
Koala
Sparrow
Lion
Woodpecker
Monkey
Panda
Penguin
Rabbit
Raccoon
Red Panda
Rhino
Squirrel
Swan
Turtle
Unicorn01 The homestead
Everything starts at home. Flowers, harvests and animals raised here pay for the house, the gear and the team — and the farm keeps growing while you are away.
Paths, fences and flower boxes in the sun; the farmer and the dog wander between the pens.
The Player House sets how far the farm has grown: its levels open new buildings, bring the cow and the duck home, and grow the farm's storage.
In-game captureInside the gates
Swipe through the farm →
Rest for a reward, store the harvest, and upgrade the house to open new buildings and plots.

Buy daily supplies and gear, sell what the farm grows, and craft at the Workshop bench.

Plant, water and prune. Every bloom you grow can walk into battle.

The first hen comes with the house. Feed the coop, collect the eggs.

A cow joins at House level 3 — the milk pays for the next upgrade.

Ducks paddle in from House level 4, and each pen has its own mini games.

The dock opens with House level 2. Cast for 24 kinds of fish, then dive into the Memory Current as one of them.

Every companion you rescue comes home to play, nap and be treated.
02 Four seasons
Spring blossom, summer green, a gold autumn and a snowbound winter, on the same dates as your own year — with showers, rainbows and the odd night sky worth staying up for.
March – May
New green on the meadows, wild flowers in the grass, the orchard trees in pink and white blossom — and petals on the wind.
This season: the day's first gift box adds fertilizer; Butterfly Fish Fantasy and Butterfly Koi bite only now.
The seasons follow the real calendar, and they go wherever you go: every garden, pen and the pond, and the Defense and Core Clash battlefields, wear the season of the map.
In-game capture
The Cattle Farm in spring

The orchard in autumn

The coop in winter
And the sky over it
Now and then a six-minute shower passes over and waters every crop it falls on — even while the game is closed — and a rainbow stands over the mountains as it clears.
The sunset peaks at five; at six the lamps come on and fireflies rise.
About one night in six, a curtain of light hangs over the mountains.
Some nights the sky streams with meteors, each flashing in the river.
About one morning a year, the moon covers the sun for eight minutes.
The aurora, the meteors and the eclipse fall on the same dates for every player.
03 Festivals
About twelve festivals a year. Four flagships come back every year — Lunar New Year and Tết, Mid-Autumn, Halloween and Winterlight at Christmas — and lighter festivals from around the world take turns between them. Each dresses the whole farm, lights its own night show and brings its own currency, walk of chests and shop.
The calendar this build carries
Every festival has its own currency, lit by playing: 10 for each Energy a won battle costs, 4 for a lost one, and 2 a harvest up to 60 a day. Chests stand along the festival's walk — 6 to 3,000 on a flagship, 4 on a light festival — with Recruit tickets, Golden gear (Crystal too on a flagship), supplies and Almanac petals.
Spend what you light on Recruit tickets, a piece of Golden gear you choose, fertilizer and bait. A light festival's stall also sells its keepsakes for currency.
Each flagship's shop offers one of Pet Boss's late companions long before its rung — Unicorn, Bear, Elephant, The First Dragon, Panda, Rhino, Hippo, Lion. Exclusive companions of their own, one per flagship, are on the way.
Mid-Autumn's own mini game: steam and bake mooncakes to order against the clock. The day's first few good bakes light extra lanterns; after that it's just for fun.
When a festival ends, any chest you reached but never opened is paid, and what is left of its currency turns into Almanac petals — one for every 25, up to 40 after a flagship and 20 after a light festival.
Missed last year's companion or keepsakes? When a festival comes round again, its Returning corner brings them back for festival currency — never for money.
In-game capture
FlagshipIn-game captureMid-Autumn
21 Sep – 4 Oct 2026
The harvest moon rises with the jade rabbit on its face, and a trotting-horse lantern turns by the Portal among star lanterns.
Earn lanternsCompanion: Unicorn
FlagshipIn-game captureHalloween
18 Oct – 1 Nov 2026 · 17 Oct – 1 Nov 2027
Carved pumpkins throw their grins onto the grass while will-o'-wisps drift and bats cross a big orange moon.
Earn candiesCompanion: Bear, then Rhino
Light festivalIn-game captureDiwali
6 – 13 Nov 2026
A spark runs down every road lighting a chain of diyas, then gold willows and golden rain fall over the Portal.
Earn diyas
FlagshipIn-game capture11 – 26 Dec 2026 · 11 – 26 Dec 2027
A great tree by the Portal wound with turning fairy lights under a winter star, and some nights an aurora.
Earn baublesCompanion: Elephant, then Hippo
Light festivalIn-game captureNew Year
27 Dec 2026 – 3 Jan 2027 · 27 Dec 2027 – 3 Jan 2028
The clock tower counts down, the display hushes, and a midnight cascade of fireworks breaks over the Portal.
Earn sparks
FlagshipIn-game capture26 Jan – 9 Feb 2027 · 19 Jan – 3 Feb 2028
A lantern-lit dragon dances round the garden chasing its pearl, and a red-and-gold display breaks over the Portal.
Earn lucky budsCompanion: The First Dragon, then Lion
Light festivalIn-game capture12 – 19 Feb 2027
Lit hearts rise over the plaza and a heart is drawn in rose and gold fireworks.
Earn rose notes
Light festivalIn-game captureHoli
16 – 23 Mar 2027
The eve's bonfire burns through the night, and clouds of colour bloom lit from within.
Earn gulal
Light festivalIn-game captureHanami
29 Mar – 5 Apr 2027
Lanterns brighten under the cherry trees and a storm of lit petals swirls round the Portal.
Earn blossoms
Light festivalIn-game captureSongkran
11 – 17 Apr 2027
Fairy lights chase along the paths and the crossroads becomes a fountain of rainbow water-light.
Earn jasmine drops
Light festivalIn-game captureDragon Boat
3 – 10 Jun 2027
Three painted dragon boats race the river by torch and lantern light.
Earn zongzi
Light festivalIn-game captureTanabata
2 – 9 Aug 2027
The Milky Way rises, magpies build their bridge across it, and the two stars meet.
Earn wish strips
Light festivalIn-game capture20 – 27 Aug 2027
The street shines wet under the lights and a tomato-red firework bursts over the crates.
Earn tomatoes
FlagshipIn-game captureMid-Autumn · carp lanterns
6 – 19 Sep 2027
Glowing carp lanterns swim the ponds under the harvest moon, and now and then one leaps the waterfall.
Earn carp lanternsCompanion: Panda
Light festivalIn-game captureLoy Krathong
8 – 15 Nov 2027
The whole village sets its krathongs on the water at once, and lanterns rise into the sky.
Earn krathong candles
Light festivalIn-game captureNowruz
14 – 21 Mar 2028
Small bonfires leap one by one, a girih rosette of turquoise light turns over the plaza, and a gentle finale greets the new year.
Earn sprouts
Already drawn and waiting for their dates: Carnival, Snow Festival, St Patrick's Day, Spring Egg Hunt, Midsummer, Obon, Harvest Fair, Marigold Festival.
Optional, and plain about it
The walk and the shop are free, and they stay the same whether you buy anything or not. Each festival also offers three things for money:
Keepsakes are collected for good and stay after the festival; the places to show them off around the farm are still being built. Prices are in US dollars; your store shows your local price. Festivals open once you reach stage 10 of either campaign.
In-game capture

The Lantern Stall

Mooncake Bakery

Bronze, Silver, Gold

The festival calendar

Festival Night
04 The gardens
Three gardens — flowers, vegetables and an orchard. Every crop has its own grow time and harvest, sells at the Market, and grows up to be a fighter in your roster. The weather leaves its mark too: a harvest can ripen as Dew, Frost, Sunkissed, Nightbloom, Rainbow or rare Golden, and every one you find goes into your Botany Book. Visitors land on the blooms waiting to be found, a bed kept tidy can ripen giant, and a well-timed tap stamps a Perfect harvest. Specimens become bouquets, wreaths, baskets and platters to set out in your house or lay round a bed, the Garden Society's bundles restore the Homestead room by room, and the pigeon brings a letter a day from the friends you have made.
Grown in the Flower Garden. Water them, prune them, and each bloom you raise can walk into battle.

40m
×2

1h
×3

50m
×2

50m
×2

40m
×2

30m
×2

25m
×1

1h
×3

50m
×2

50m
×2

40m
×2

20m
×1

35m
×2

55m
×2

45m
×2

1h
×3

20m
×1

50m
×2

7m
×1

1h
×3

20m
×1

7m
×1

40m
×2

20m
×1
05 Pens, games & the pond
Feed and clean the pens and they fill with eggs, milk and feathers. Pet every animal once a day for hearts, and dress it in a bow, a daisy chain or a flower crown. Each pen has two mini games, and the dock has a whole underwater run of its own.
Goldie
Hazel
Pepper
Ruby
Sunny
Brownie
Mallard
Puddle
Quacker
Waddles
Buttercup
Clover
Daisy
Mocha
In-game capture

Drag the basket under falling eggs. Golden eggs are a bonus; a miss costs a life.

Drag your hen between three lanes and tap the foxes, then beat the boss before time runs out.

Pull a slingshot back and let go: the food flies on a real arc to the duck asking for it. Feed the golden duck, beat the greedy carp.

Rotate the tiles of a 5×5 board to run water from the spring to every duck before the pond rises. Fast solves, streaks and golden ducks pay extra.

Choose an original tune, then tap Do–Si keys as notes reach the gold line.

Recreate the pictured drink: add each ingredient in order and measure it just right.
Every game has a free practice run; a reward run is refilled by collecting the pen's produce.

Bait the line at the dock and land 24 kinds of fish to sell, feed and collect — 8 of them bite only in their own season. Each dive under the dock can hook up to three fish; your net keeps as many as your dock holds, and the rest are logged in the Fish Book and let go. Every catch can open a run of Memory Current: pick a fish you have caught and dive for 2 minutes — eat anything smaller, flee anything bigger, grow as you go and chain your bites into combos.
Ranks pay coins, bait and water essence.
In-game capture

Albino Catfish
Angelfish
Black Moor
Bluegill
Butterfly Fish FantasySpring only
Butterfly KoiSpring only
Celestial Fish Fantasy
Celestial GoldfishWinter only
Clown Loach
Discus
Dwarf Gourami
Electric Blue AcaraSummer only
Elephantnose Fish
Fancy Guppy
Fantail Goldfish
Freshwater EelWinter only
Freshwater PufferSummer only
Golden Carp
Golden TenchAutumn only
OrandaAutumn only
Paradise Fish
Rainbow Trout
Rosy Barb
Yellow Perch06 Six ways to fight
Lanes and bosses, a march on the enemy Core, a card duel, a forest rescue, a flight through the clouds and a dive under the roots. Each mode opens as the campaign goes on, and five of them draw on one Energy pool that refills while you farm; Skybound flies free.
In-game captureDeploy your team on an open board, steer one fighter with the stick and fire skills from the dials while the rest fight on their own. Ultimates cut across the screen, flowers resonate together, and every fifth stage ends in a boss.
07 The roster
Portraits, level-one stats and where each unit comes from — read straight from the game's own catalogs, so this page and the game never disagree.
Roster / Flowers

Marksman · Lv.1
Recruit

Assassin · Lv.1
Garden Defense stage 100

Support · Lv.1
Garden Defense stage 75

Mage · Lv.1
Core Clash stage 95

Fighter · Lv.1
Garden Defense stage 35

Healer · Lv.1
Core Clash stage 45

Mage · Lv.1
Recruit

Fighter · Lv.1
Garden Defense stage 60

Healer · Lv.1
Garden Defense stage 85

Tank · Lv.1
Garden Defense stage 55

Mage · Lv.1
Core Clash stage 15

Controller · Lv.1
Garden Defense stage 10

Healer · Lv.1
Core Clash stage 65

Assassin · Lv.1
Garden Defense stage 65

Tank · Lv.1
Garden Defense stage 30

Fighter · Lv.1
Core Clash stage 75

Bruiser · Lv.1
Garden Defense stage 5

Artillery · Lv.1
Garden Defense stage 95

Marksman · Lv.1
Starter

Assassin · Lv.1
Garden Defense stage 45

Bruiser · Lv.1
Recruit

Support · Lv.1
Starter

Marksman · Lv.1
Garden Defense stage 15

Controller · Lv.1
Recruit
08 Grow stronger
Battles pay units their experience; the farm, quests and gifts pay for the rest. Six tiers of gear sit between a first Iron sword and an Ultimate staff.
In-game captureSpend tickets from quest chests, gifts, Garden Levels and the Market on legendary companions, Recruit-only plants and gear. After 120 pulls without a legendary companion, the next is one you don't have yet.
In-game captureA weapon, an armour and two accessories per unit. Sort, equip and salvage every piece you own for Gear Dust, fuse three of a kind into the next tier, collect a set from every mode, and fill the codex of every item the game has.
In-game captureEnhance a piece to +10 and it gains stats and a passive — crit, steal, thorns — that you can see and hear land in battle. Reroll a trait with Gear Dust, and at the Workshop's top level the Star Forge takes it on to +15.
Iron
Golden
Crystal
Diamond
Legendary
Ultimate



09 Quests & gifts
A quest board for every day and week, a Journey that follows the story, and gifts that keep the farm stocked between sessions.
3 a day — one easy, one normal, one hard, each paid for how hard it is — and a chest for clearing them all that pays a Recruit ticket. One free reroll a day.
3 bigger goals that run all week — easy, normal and hard — and a chest that pays Recruit tickets.
The story's quest line: a step at a time from the first seed to the far realms, with 15 adventure goals beside it.
Long-haul goals across every part of the game, and 10 achievements on top.
10 trophies, each Bronze, Silver and Gold, for every mode and the farm: supplies, Golden gear and Recruit tickets as they climb.
Come back each day for 7 days of rising coin gifts with supplies and, on the seventh, tickets. Keep a streak -- one missed day a week is forgiven -- for tickets and gear at 7, 14 and 30 days.
The gift box on the map refills every 4 hours, and the first one each day adds a gift for the season. Some boxes open rare, and now and then one holds a Jackpot.
A free 4-week season of 30 tiers, climbed with the petals every quest, chest and gift pays: Recruit tickets, Golden and Crystal gear, Pet Tokens, supplies, and a companion of your choice at the top.
In-game capture10 The story
A portal wakes behind the farm, and the creatures coming through it were not born angry. Ten chapters and twenty-two side stories follow the Bloomkeeper and Lumi across the realms — to free what was corrupted, not to destroy it.

The corrupted guardians
Rootrot
Thornmaw
Spore Queen
Stormcrow
Ancient Slime
Forest Spirits
01Sunny Meadows
02Forest Edge
03Mushroom Woods
04Bloom Garden
05Orchard Hills
06Farm Valley
07Frost Garden
08Moon Forest
09Ancient Wilds
10Final Realm11 On a tablet
Bloom Realms runs on Android tablets as well as phones. Menus settle into a comfortable column, scenes and maps fill the screen, and the battles turn sideways just as they do on a phone.
In-game capture
In-game capture
In-game capture
In-game capture
12 The portal is open
Bloom Realms is in testing. This Android build is for playtesters while the game grows — balance and content still change, and store releases come later. Your farm is saved on your device; no account needed.
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